I kept talking about Far Cry 3: Blood Dragon as my inspiration for the game's soundtrack, with what I suppose I'd classify as 80s synth-rock, for lack of a better term. However, as I've crafted some of the music for my game, I find that it's not quite the same style. There's nothing necessarily "alien" sounding about Blood Dragon's soundtrack, and my music is more along the lines of heavy metal with a sci-fi twist. Of course, not all the songs in the game will be the same, so we'll see what else I end up churning out.
So now, let's talk art style. A lot of indie games like Fez and VVVVVV go for a retro 8-bit look, sort of like NES games. There's a certain nostalgic appeal from this for some people, but I felt like that would be taking the easy way out. For me, it's all about the 16-bit era, which in my opinion has held up almost flawlessly from an aesthetic standpoint, moreso even over the ones that came after it. While it would take some work, I'd love if my game could look as good as some of the greats from back then, plus the added enhancements of modern technology. Take Super Metroid (pictured below), which pulls of the alien atmosphere perfectly. Obviously, a full team of professional artists can make a better-looking game than I can with my limited time frame, but I'll perform to the best of my abilities.
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