Monday, October 28, 2013

Prototype Progress

About a week and a half ago, I got started on programming a working prototype of my game in Game Maker.  So far, it's been surprisingly easy.


I used a few templates and tutorials from the internet to get some of the basic things down, although I did have a friend give me a hand with a few of the trickier aspects, such as how to incorporate variables into the code.  While the game has a long way to go, its current state is at least somewhat playable.  Projectiles work well, the enemies pose a threat, and the player character's movement, for the most part, works well.  However, jumping isn't as responsive as it needs to be, enemy AI is almost non-existent, the player character has a tendency to get stuck on things, sound and music volume is out of whack, certain situations give you little to no time to react, and there are still more features I want to add (like wall-jumping).


Gotta love re-colored backgrounds.  At any rate, it's best to get everything working sooner rather than later.  As soon as I get the core gameplay down, it's just a manner of producing art and crafting levels.

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