About a week and a half ago, I got started on programming a working prototype of my game in Game Maker. So far, it's been surprisingly easy.
I used a few templates and tutorials from the internet to get some of the basic things down, although I did have a friend give me a hand with a few of the trickier aspects, such as how to incorporate variables into the code. While the game has a long way to go, its current state is at least somewhat playable. Projectiles work well, the enemies pose a threat, and the player character's movement, for the most part, works well. However, jumping isn't as responsive as it needs to be, enemy AI is almost non-existent, the player character has a tendency to get stuck on things, sound and music volume is out of whack, certain situations give you little to no time to react, and there are still more features I want to add (like wall-jumping).
Gotta love re-colored backgrounds. At any rate, it's best to get everything working sooner rather than later. As soon as I get the core gameplay down, it's just a manner of producing art and crafting levels.


No comments:
Post a Comment